Analyzing Noble...

Eternal Empire — Kingdom Maker Field Guide

Eternal Empire Kingdom Maker Field Guide with a knight, fantasy castle, empire crest, and neon gaming interface
Tap a section below
6
Combat Roles
40
Keep Levels
7
Mythical Traits
6
Noble Qualities
1
Shard to Own
Lost? Start here. No more random upgrades ✦

What Should I Do Next?

Stop guessing. Tap a problem, answer a few quick questions, and get a personal five-step plan based on your Keep level, biggest blocker, army progress, and resource bottleneck.

Jump in fast:
Personalized
Build your next 5 moves
  • Keep-level roadmap
  • Biggest problem solver
  • Daily checklist included
Alliance Comms

Join the Empire

If you are in Eternal Empire, Discord is where the alliance actually stays connected. This is where leadership can post war calls, event timing, reminders, build advice, and urgent updates faster than in-game chat.

War Calls Event Coordination Build Help Leadership Updates

Why it matters: Members on Discord respond faster, miss fewer alliance instructions, and get help sooner when they need it.

Discord Join us on DiscordJoin the Empire
Our Origin Story

Shard A171
Is Our Whole Personality 🌱

We're brand new, no cap. Zero shards conquered so far, one home base claimed, and unlimited main character energy. Come back later — this section's gonna be stacked.

🏆
🏴
A171
Our Home Shard
🌱 Certified Day Ones
This is where it all starts. No history yet — just a home base and a whole lot of potential. Ask us again in a few months.
⚔️
👀
???
Coming Soon™
👀 Plot Twist Pending
History hasn't been written yet. Give us five minutes, we literally just got here 💀
Every Noble Has a Purpose · Every Battle Has a Plan · Every Alliance Has a Home
Next Milestone
░░░░░
░░░░░
░░░░░
░░░░░
Together, Every Step

Your Complete Playbook

Tap any card to flip it open. Tap again to close.

Start Here
Home — Eternal Empire HQ
Tap to reveal
Eternal Empire HQ
Your Alliance Hub
  • Official Field Guide for Eternal Empire members
  • Join before Keep 6 for protection
  • Discord is required — no exceptions
  • Track shards conquered and active theaters
  • Use the cards below to navigate the guide
  • Every noble has a purpose — every battle has a plan
New Players
Guide — Beginner's Survival
Tap to reveal
Beginner's Guide
Critical Warning
  • Stay below Keep 10 — your bubble protects you
  • At Keep 10, a 2-day shield countdown begins
  • Join Eternal Empire before Keep 6 for protection
  • Build resource tiles: Farm, Lumber, Quarry
  • Train troops daily without stopping
  • Never skip your daily missions
Core Mechanic
Nobles — Roles & Traits
Tap to reveal
Noble Roles
3 Combat Lines
  • ⚔️ Enforcer: Captain → Marshal → Justicar
  • 🛡️ Guardian: Knight → Paladin → Sentinel
  • 🪓 Harbinger: Subjugator → Conqueror → Vanquisher
  • Enforcers use Swordsmen + Archers
  • Guardians use Cavalry + Crossbows
  • Harbingers use Axemen + Catapults
Battle Strategy
Army Sim — Composition
Tap to reveal
Army Builds
Core Doctrine
  • Destroy enemy armies BEFORE attacking walls
  • Never waste trebuchets fighting troops
  • Captains clear — Marshals rally — Paladins hold
  • PvE: Heavy infantry + siege for forts
  • PvP: Counter the enemy's noble formation first
  • Forts are the best XP source for nobles
Eternal Empire Doctrine
Alliance — Warfare Rules
Tap to reveal
Alliance War Rules
Eternal Empire Code
  • Focus fire on single targets — no splitting
  • Reinforce allies under attack immediately
  • Coordinate troop count with leadership before big wars
  • Rally timing coordinated with leaders only
  • Communicate in alliance chat — always
  • Eternal Empire does NOT raid for resources
Progression
Research — Decision Tree
Tap to reveal
Research Priority
Research Order
  • City research first — always, no exceptions
  • Noble research second — unlocks roles & slots
  • Military research third — troops & combat
  • Key nodes: Suspiciously Good PvP Damage
  • Suspiciously Good Offspring at K18
  • Use the interactive tree to plan your path
Combat Tools
Battle Sim — Matchup Tool
Tap to reveal
Battle Simulator
AI-Powered
  • Upload your noble's screenshot to analyze traits
  • Get PvE, PvP Attack & Defense army builds
  • Run matchup math against any enemy comp
  • Pairing synergy rewards Cav+XBow, Sword+Arch
  • Trait bonuses from your noble auto-apply
  • Correct misread tiers with the tier dropdown
PvP Combat
PvP — Combat Guide
Tap to reveal
PvP Doctrine
Attack & Defense
  • Lightning beats Frost · Frost beats Fire · Fire beats Physical
  • Cavalry counters Swordsmen — Axemen counter Cavalry
  • Catapults are the primary Cavalry counter
  • Swordsmen+Archers pair — counter Axemen
  • Never rally without checking enemy noble line
  • Champions add battalion slots — always fill them
Advanced Play
Tips — Fort XP & Strategy
Tap to reveal
Pro Tips
Level Faster
  • Forts are the best noble XP source in the game
  • Match fort level to your noble's current level
  • Don't skip fort tiers — under-leveled forts waste time
  • Keep 10 shield: 2-day countdown, not instant loss
  • Economy must be producing reliably before pushing military
  • Join alliance events every time — they compound fast
Eternal Empire Command Center

What Should I Do Next?

Stop guessing. Tell the guide where your account is stuck and receive a focused plan you can act on today.

Step 1 of 4
Eternal Empire guide mascot
01

What Keep range are you in?

This sets the correct stage of progression.

02

What feels most broken right now?

Choose the problem you notice most often.

03

What is your biggest resource bottleneck?

This helps prevent advice that makes your shortage worse.

04

Which best describes your account?

Choose the closest match. It does not need to be perfect.

Repeatable Routine

Today’s Command List

Check these off each day. Progress is saved on this device.

Need an instant answer?

Choose Your Problem

Eternal Empire Companion Your guide to a stronger kingdom

Start with the checklist, then build your economy and research in order.

The Beginner's Path

Follow this road to grow safely inside . Check off each milestone as you complete it.

⚠️ Read This Before Anything Else

Do This First — Right Now

1
Complete the Tutorial — Every Step
Don't skip anything. The tutorial builds your first Farm, Barracks, and Archery Range — all of which you need immediately. It also gives you free resources and speed-ups. Players who skip it fall behind from minute one.
2
Never Let Resource Buildings Sit Idle
Every Farm, Sawmill, and Stonemason should be producing at all times. Collect them the moment they're ready and queue the next production immediately. Resources are the engine of everything — buildings, troops, research. An idle building is a wasted minute.
3
Always Be Training Troops
Queue troops the moment you log in. The moment a batch finishes, queue another. A full Barracks running 24/7 is more valuable than any single upgrade. You can't fight, defend, or mine without troops — never let your queues go empty.
4
Always Be Researching Something
The Academy should never be idle. Start with City research — farming, lumber, construction speed. Every research node gives a permanent boost. Early on, prioritize City research first, then Nobles. Shift into Military research when your troop tiers, defenses, or war role require it.
5
Complete Daily Goals Every Single Day
Daily goals give Veteran Honors, resources, and XP. These are free rewards that take minutes to claim. Missing them is leaving power on the table every single day. Log in, complete goals, log out — at minimum.
6
Stay Below Keep 10 Until You Are Ready
When you upgrade to Keep 10 a two-day countdown begins — after 48 hours your beginner shield is permanently removed and you are open to attack. Before you hit K10, make sure your economy is producing reliably, your troops are trained, and you are inside . Use those two days to prepare. Once the shield drops it never comes back.
The habit that separates strong players from weak ones: Every time you open the game — collect resources, queue troops, queue research, complete daily goals. Do it in that order, every session, without fail.
Below Keep 21

Resource & Trade Economy Guide

Where to get Food, Wood, Stone and Silver — plus Merchant and Collier priorities.

⚙️ The Economy Loop: Gather or loot surplus resources → trade them for Silver and Barter Merits → use the Wandering Merchant for protected resources → use a Collier to supply mined and refined materials.
🌾 FOOD
Best from Farms, crops, quests and profitable targets. Keep enough for troop training, healing and one major rebuild.
SELL ONLY WITH A LARGE RESERVE
🪵 WOOD
Best from the Sawmill, quests, profitable targets and protected-resource trades. Academy research consumes it quickly.
AVOID SELLING BEFORE RESEARCH
🪨 STONE
Best from the Stonemason, quests and profitable targets. Check your next Keep and building costs before trading it.
USUALLY SAFEST TO SELL
🪙 SILVER
Improve Housing and Treasury income, trade surplus resources, complete heists, objectives, events and profitable attacks.
SPEND ON PRIORITIES — NOT EVERY NOBLE
💰 Best Trading Strategy
✅ Usually trade surplus Stone first.
✅ Trade Food only after covering troop training and recovery.
❌ Do not dump Wood before checking Academy requirements.
There is no permanent “best county.” Compare the actual payout, trade time, travel distance, safety, Trade Post level and active Merchant Guild bonus. Use the county giving the best final result for your account.
🤝 Merchant / Agent Priority
Level 20: Useful starter trader.
Level 30 Agent: Best practical sub-K21 target for stronger trades and Wandering Merchant access.
Level 40 Merchant/Agent: Strong long-term target for better protected-resource and refined-material options.
PRIORITY: Trade Cost Efficiency → Trade Payout → Trading Speed → Travel Speed
Trade Size: Small while active, Medium for normal play, Large before sleeping. The best trade is the one you finish and restart consistently.
🧳 Wandering Merchant
Use Barter Merits to buy protected Food, Wood, Stone, Silver and later refined materials. Protected resources are ideal for saving toward Keep upgrades, Academy research and troop-tier progression.
⚠️ Check the relocation timer before starting a long trade. Save merits for the resource currently blocking your progress — do not spend them randomly.
⛏️ Why a Collier Is Essential
Near K20–K21, metals, gems, minerals and refined materials become major bottlenecks. A Collier mines faster, carries more, protects more of the load and unlocks valuable specialized mining access.
MAIN GOAL: ONE COLLIER WITH AUTOMATION IV
One developed Collier is better than several weak miners. Use Rockbreakers with enough defensive support, and prioritize Mining Rate, Mining Capacity, Load Protection, Travel Speed and Mine Defense.
📅 Daily Economy Routine
Every Login
✅ Collect production and restart crops.
✅ Keep research, troop training and construction active.
✅ Start or restart a trade.
✅ Send your Collier to a safe valuable mine.
✅ Scout for the resource currently blocking progress.
✅ Before sleeping, queue long crops, trades, research and mining.
📊 Advanced Trade Numbers
Exact Wandering Merchant costs and payouts change with Trade Payout, Trade Cost Efficiency and Trading Speed bonuses. Always trust the final values shown in your game over a static chart.
Small
Best for active play and short relocation timers.
Medium
Best overall balance for most players.
Large
Best for long offline periods when time allows.
Final Rule: Production and profitable attacks create surplus. Merchants convert surplus into Silver and Barter Merits. The Wandering Merchant protects your progress. The Collier supplies the materials that carry you through K21 and beyond.
Eternal Empire Companion Research without wasted time

Tap nodes, track completion, and follow the fastest path to stronger troops.

Research Tree

Click each node to mark it complete. Follow the phases in order for the fastest T3 unlock path.

The Council of Research

The Council of Research

Build a developed account. Do not become a high Keep with a weak army.

Choose Your Doctrine

What Are You Building?

Pick your focus. Each doctrine tracks its own progress separately.

Interactive Tool

Research Audit Tool

Rate where your account stands in each category. Get a strategic diagnosis of where you're weak.

Interactive Tool

Main Army Planner

Pick your primary army. Get research priorities matched to your Noble Role Line.

Reference Table

Research Return on Investment

Qualitative comparison, not exact math. Use this to prioritize, not to calculate.

Warning

Research Traps That Create Weak High-Keep Accounts

Seven common patterns that produce a high Keep with a weak account behind it.

Planning Tool

K20-K30 Keep Upgrade Planner

Confirmed total resource costs per transition. Building requirements and duration are still being gathered from Eternal Empire members.

Eternal Empire Companion Build a dynasty with purpose

Every noble needs a job. Compare roles, traits, quality, and breeding value.

Noble Roles & Breeding Program

Your bloodline is Eternal Empire's greatest weapon. Every noble needs a role — and every role has a purpose. This is everything you need to build a complete, optimized noble dynasty.

Role Lines

⚔️ Noble Role Lines — Full Overview

Every noble is locked into a role at maturity. Roles are organized into lines — each line has tiers that unlock through research and level progression. Keep your noble in their lane and they earn more XP from matching actions.

⚔️ Combat Roles — 3 Tiers · Caps at L120
Enforcer Line
Swordsmen + Archers · Enforcer Merits
Captain → Marshal → Justicar
Guardian Line
Cavalry + Crossbowmen · Guardian Merits
Knight → Paladin → Sentinel
Harbinger Line
Axemen + Catapults · Harbinger Merits
Subjugator → Conqueror → Vanquisher
💼 Non-Combat Roles — 2 Tiers · Caps at L80
Barter Line
Trading Posts · Wandering Merchant · Barter Merits
Merchant → Agent (T2 cap)
Delve Line
Dungeons · Forgotten Battlegrounds · Delve Merits
Explorer → Ranger (T2 cap)
Automation Line
Mining · Rockbreakers · Automation Merits
Collier → Prospector (T2 cap)
💡 Role Lock Warning: Once a baby matures into a role it cannot be changed — only promoted to the next tier in the same line. Choose carefully. If a baby has bad traits after rerolling send them to the Monastery instantly for free — never mature a noble you don't intend to keep.
Progression Tiers

👑 Noble Quality Ladder

RUNT
Born from inbreeding — permanent negative trait, avoid at all costs
NORMAL
Base quality — limited traits, minimal rerolls. Replace ASAP.
IMPRESSIVE
Entry level for economy nobles. Unlock at K7 via Scroll.
EXCEPTIONAL
Eternal Empire minimum for combat nobles. More trait slots + rerolls.
LEGENDARY
Elite tier. Can be promoted to Mythical via Tokens at level 31+.
MYTHICAL
The goal. Max trait slots, strongest room boosts, top breeding priority.
Milestone Rewards

📜 Spell Scroll Milestones

⚠ One-Time Use: Spell Scrolls are consumed on use. Save them for your best combat breeders — never waste on economy nobles.
🏰 Keep 7
Impressive Scroll ×1
🏰 Keep 12
Exceptional Scroll ×2
🏰 Keep 22
Legendary Scroll ×2
🏰 Keep 25
Mythical Metamorphosis Scroll ×1
Dynasty Strategy

🧬 Breeding Pair Strategy

Same-Line Breeding — Pure Bloodline
EN
Enforcer Line
Captain + Marshal → produce Justicar

Pair Captain × Marshal to breed the strongest Justicar bloodline. Both parents use Swordsmen + Archers so all inherited combat traits are relevant to the child's role. Best for rally-focused families.

GU
Guardian Line
Knight + Paladin → produce Sentinel

Pair Knight × Paladin for pure Guardian bloodline. Both run Cavalry + Crossbows so trait inheritance stays combat-relevant. Ideal for defense-focused players who anchor rallies.

HA
Harbinger Line
Subjugator + Conqueror → produce Vanquisher

Pair Subjugator × Conqueror for a strong Vanquisher-focused breeding path. Axemen + Catapult traits stack hard against Cavalry-heavy enemies. Eternal Empire's anti-cavalry specialists come from this line.

⚠️ Do Not Marry Only for Role Labels. A weaker same-line pairing is not automatically better than a stronger cross-line pairing with superior Mythical traits, rarity, and long-term breeding value. Post both nobles in Discord before permanent marriage decisions.
Cross-Line Breeding — Trait Stacking
💡 Cross-Breeding Strategy: Pairing nobles from different combat lines lets you stack traits from both pools into one child. Example: Marshal × Paladin child can inherit both Enforcer and Guardian combat traits — giving a noble a wider trait set to pass down for generations. The tradeoff is you need an open role slot for the desired output role.
Marshal × Paladin
Enforcer + Guardian traits. Great for producing versatile high-trait nobles.
Paladin × Conqueror
Guardian + Harbinger traits. Produces nobles with anti-cavalry and defensive traits stacked.
Marshal × Conqueror
Enforcer + Harbinger traits. Max offensive trait pool for aggressive rally builds.
Any Combat × Explorer
Passes dungeon payout traits into combat lines — useful niche for trait diversity.
Non-Combat Cross Breeding — Economy Bloodlines
💡 Economy Breeding: Non-combat nobles benefit from cross-breeding too. Mixing Barter, Delve, and Automation traits produces well-rounded economy nobles with stronger trait pools than pure same-line breeding.
Merchant × Explorer
Passes Barter + Delve traits. Produces versatile economy nobles with both trading and dungeon bonuses.
Agent × Collier
Passes Barter + Automation traits. Useful for producing nobles with both trade and mining trait depth.
Any Combat × Merchant
Passes trade traits into a combat noble's bloodline. Niche use — only if you need charm or trade bonuses on a combat line.
Explorer × Collier
Passes Delve + Automation traits. Best for producing Ranger or Prospector with a wider inherited trait pool.
Risk Assessment

⚠️ Inbreeding — Risks vs Rewards

🔴 Eternal Empire Standard: Inbreeding is a last resort technique. Never do it without understanding the consequences. Always clear with leadership if you're considering it for a key bloodline noble.
Why Players Do It
When a noble has rare Mythical traits that can't be sourced from outside families, inbreeding locks those traits inside your bloodline. Generations of inbreeding can stack those same traits deeper and deeper — producing nobles with a highly concentrated trait pool that outside breeding would dilute.
The Cons
💀 Child always gets the permanent Inbred trait — cannot be rerolled, stays forever
💀 If parents are siblings, child can be born as low as Runt quality
💀 Inbred trait can itself be inherited by future generations — compounding the problem
💀 Weakens the bloodline long-term if overused — diminishing quality returns
The Pros
✅ Keeps rare Mythical traits locked inside your family
✅ Can stack high trait counts across generations without outside dilution
✅ Useful when no outside family has comparable quality nobles to marry in
Odds Boosters

🍼 Baby Quality Boosts

🔬 Suspiciously Good Offspring
Research at K18 — increases odds of Exceptional/Legendary/Mythical babies
🧪 Quality Guarantee Potion
Guarantees next baby quality for 30 min. Earn from Leaderboard Events
🩲 Impressive Underwear
From Alliance Shop — boosts chance of Impressive+ baby
🩲 Exceptional Underwear
From Wandering Merchant — boosts chance of Exceptional+ baby
Elite Tier

🌟 Current Mythical Traits

Promote Legendary → Mythical via Tokens (level 31+ only). Upgrade 1-1 → 3-3 via Trait Tomes. Earn both through monthly events: Mark of Power and Mythical Ascension.

⚡ Fanatical
+22% Army Damage
🧠 Wise
+10% Army Damage
+12% Army Health
+5% Army Speed
+20% Army Deploy Cost Efficiency
📣 Inspiring
+11% Army Damage
+10% Army Healing Speed
+11% Army Health
+10% Army Speed
🛡️ Staunch
+21% Army Damage
+11% Army Healing Speed
🦊 Cunning
+11% Army Damage
+6% Army Healing Speed
+11% Army Health
+11% Army Deploy Cost Efficiency
⚔️ Martial
+16% Troop Damage (Infantry/Ranged/Mounted)
+16% Machine Damage
+11% Army Healing Speed
💪 Tough
+22% Army Health
+21% Assault Defense
💡 Monastery Tip: If a baby has bad traits after rerolling, send them to the Monastery instantly for free — no volcano needed. Never mature a noble you don't intend to keep.
AI-Powered Tool

Noble Pair Analyzer

Upload screenshots of two nobles. The AI reads their roles, traits, and quality tier then scores them as a breeding pair — with a full breakdown of trait synergy, red flags, and recommended child role.

⚠️ This score is a recommendation to help guide your decision — not a permanent-marriage order.

Noble 1
📸
Upload Noble
JPG or PNG
Noble 2
📸
Upload Noble
JPG or PNG
Eternal Empire Companion Build before you battle

Try formations, upload a noble, and compare army plans before spending resources.

Army Simulator

Upload a screenshot of your noble. The AI reads their role and traits, then generates recommended builds for PvE, PvP Attack, and PvP Defense.

📸
Drop Noble Screenshot Here
or click to browse — JPG, PNG supported
Analyzing noble traits and role... generating PvE, PvP Attack, and PvP Defense builds.
Combat System

Combat Triangle

Kingdom Maker uses a rock-paper-scissors system. Know your counters before every battle.

⚔️ Tank Counter Triangle
🐴
Cavalry
Heavy Tank
✅ Beats Swordsmen
❌ Loses to Axemen
🗡️
Swordsmen
Medium Tank
✅ Beats Axemen
❌ Loses to Cavalry
🪓
Axemen
Light Tank
✅ Beats Cavalry
❌ Loses to Swordsmen
🏹 DPS Counter System
🏹
Archers
Arrow DPS
✅ Counters Axemen
Enforcer line nobles
🎯
Crossbowmen
Bolt DPS · AoE
✅ Counters Swords + Cav
Guardian line nobles
💣
Catapults
Boulder DPS · T3+
✅ Massively counters Cavalry
Harbinger line nobles
🏯
Trebuchets
Wall Breaker Only
⛔ NEVER vs armies
Post-clear walls only
🔨
Trebuchets
Wall Breakers · Deploy After Army Clear
Used during city assault alongside Trebuchets
🪖 Troop Tier Explorer

Tap a troop type to see all 4 tiers — Militia → Regular → Veteran → Royal

🔓 Troop Tier Unlock Order
K1
T1 Swordsmen
T1 Archers
K6
T1 Cavalry
K11
T2 Swordsmen
T2 Archers
K13
T2 Cavalry
T2 Crossbowmen
K21
T3 Swordsmen
T3 Archers
K22
T3 Axemen
K23
T3 Cavalry
T3 Crossbowmen
⚔️ Core Doctrine: Always clear enemy armies BEFORE attacking walls. Deploy Trebuchets only after all enemy troops are eliminated. Captains clear first — Marshals rally second.
Army Strategy

Battalion Positioning

How you arrange your battalions before battle is just as important as what troops you bring. Wrong positioning loses winnable fights.

⚔️ Army Composition by Role

Each noble role has an optimal troop ratio. These are Eternal Empire recommended compositions.

⚔️ Marshal / Justicar — Rally Build
60%
Swordsmen
30%
Archers
10%
Siege
Swordsmen hold the line while Archers shred from behind. Siege only after army is cleared.
🛡️ Paladin / Sentinel — Defense Build
50%
Cavalry
40%
Crossbowmen
10%
Swordsmen
Cavalry absorbs hits, Crossbowmen shred with AoE. Small Swordsmen buffer to hold gates.
🪓 Conqueror / Vanquisher — Anti-Cavalry Build
55%
Axemen
35%
Catapults
10%
Archers
Axemen shred Cavalry up close while Catapults devastate from range. Archers clean up.
⚠ These are starting points — adjust based on what your enemy is running. Scout first, counter second. Ask leadership in alliance chat before big PvP engagements.
🗺️ Battlefield Slot Positioning

Before battle starts you can reposition battalions in the green deployment zone. Position matters — wrong placement gets your ranged killed instantly.

🛡️
Front Line — Tanks
Swordsmen, Cavalry, or Axemen go front. They absorb damage and engage enemy tanks directly. Position them toward the enemy gates.
🏹
Mid Line — DPS
Archers and Crossbowmen go behind tanks. They deal damage from range while tanks hold the enemy in place. Keep them protected — losing DPS early loses the fight.
💣
Support — Catapults
Catapults position behind DPS. They lob boulders over the frontline targeting Cavalry. Keep them far back — they are slow and fragile up close.
🏯
Last — Trebuchets
Trebuchets deploy ONLY after all enemy armies are cleared. Position them toward walls. Never advance Trebs into active combat — they will be destroyed immediately.
💡 Pro Tip: Tap the torch in the middle of your army to move all battalions at once to a new position. Use individual battalion taps to fine-tune placement before advancing.
All Noble Roles

Noble Roles — Full Reference

Every noble must be assigned a role at maturity — this decision is permanent. Roles unlock through Noble research in the Academy. Keep your noble in their lane and they earn more XP.

💡 Role Selection Rules: Roles are locked the moment a baby matures — choose carefully. Combat roles have 3 tiers (T1→T2→T3). Trade, Exploration, and Industry roles cap at T2. Promoting through tiers costs Merits. Babies matured directly into T2 skip levels but miss one extra trait slot — leveling through T1 first produces stronger nobles long term. Unwanted babies can be sent to the Monastery for free before maturity.
⚔️ Combat Roles — 3 Tiers · Caps at L120
Enforcer Line · Swordsmen + Archers · Enforcer Merits
⚔️

Captain

Enforcer T1 · L1–40
Promotes ToMarshal
Best ForArmy Clearing
MeritsEnforcer
SwordsmenArchers
👑

Marshal

Enforcer T2 · L41–80
Promotes ToJusticar
Best ForPvP Rallies
MeritsEnforcer
SwordsmenArchers
⚜️

Justicar

Enforcer T3 · L81–120
Promotes FromMarshal
Best ForElite Rallies
MeritsEnforcer
SwordsmenArchers
Guardian Line · Cavalry + Crossbowmen · Guardian Merits

Knight

Guardian T1 · L1–40
Promotes ToPaladin
Best ForMobile Strike
MeritsGuardian
CavalryCrossbowmen
🛡️

Paladin

Guardian T2 · L41–80
Promotes ToSentinel
Best ForDefense / Flanking
MeritsGuardian
CavalryCrossbowmen
🏰

Sentinel

Guardian T3 · L81–120
Promotes FromPaladin
Best ForElite Defense
MeritsGuardian
CavalryCrossbowmen
Harbinger Line · Axemen + Catapults · Harbinger Merits
🪓

Subjugator

Harbinger T1 · L1–40
Promotes ToConqueror
Best ForAnti-Cavalry
MeritsHarbinger
AxemenCatapults
💥

Conqueror

Harbinger T2 · L41–80
Promotes ToVanquisher
Best ForAnti-Cavalry / PvE
MeritsHarbinger
AxemenCatapults
💀

Vanquisher

Harbinger T3 · L81–120
Promotes FromConqueror
Best ForElite Anti-Cavalry
MeritsHarbinger
AxemenCatapults
💼 Non-Combat Roles — 2 Tiers · Caps at L80
💰

Merchant

Barter T1 · L1–40
Promotes ToAgent
RoleTrade & Silver
MeritsBarter
Trading PostsWandering Merchant
🤝

Agent

Barter T2 · L41–80 · Caps Here
Promotes FromMerchant
RoleElite Trading
MeritsBarter
Best WM AccessCharm Bonus
🗺️

Explorer

Delve T1 · L1–40
Promotes ToRanger
RoleDungeons & Loot
MeritsDelve
DungeonsKeep Rooms
🏹

Ranger

Delve T2 · L41–80 · Caps Here
Promotes FromExplorer
RoleLarge Dungeons
MeritsDelve
Forgotten BattlegroundsBiome Bonuses
⛏️

Collier

Automation T1 · L1–40
Promotes ToProspector
RoleMining
MeritsAutomation
Mysterious MinesRockbreakers
💎

Prospector

Automation T2 · L41–80 · Caps Here
Promotes FromCollier
RoleElite Mining
MeritsAutomation
Glittering MinesAuto-Recall
⚠️ Trebuchets and Rockbreakers are NOT boosted by Harbinger nobles. Harbingers only boost Axemen and Catapults. Rockbreakers are mining units — assign them to Collier or Prospector armies only.
Eternal Empire Companion Test the fight first

Adjust both armies and see how matchup changes affect the outcome.

🎯

Battle Simulator

Troop composition matchup math — powered by your analyzed noble's traits.

Eternal Empire Companion Win with preparation

Open each section, learn the counters, and plan the attack before marching.

⚔️

PvP Combat Guide

Nobles · Champions · Elements · Attack · Defense

👑 Nobles 🏅 Champions 🔥 Elements 💥 Attack 🛡️ Defense
Combat Roles

Nobles in PvP

Your noble is the engine of your army. The right noble + troop pairing doesn't just improve performance — it can punch your army into the tier above what your raw troop level suggests. The wrong pairing does the opposite. Know the three lines cold.

ENFORCER Captain → Marshal → Justicar
GUARDIAN Knight → Paladin → Sentinel
HARBINGER Subjugator → Conqueror → Vanquisher
💡 Eternal Empire Doctrine: Scout before you send. Enforcer clears armies → Harbinger handles cavalry and gates → Guardian flanks and holds. Use all three lines in coordination. A solo army at a fortified city is almost always a loss.
Officers & Engineers

Champions in PvP

Champions are elite officers assigned to your noble's army as sub-commanders. They do two critical things in PvP: they expand your army's total battalion count and they bring Epic abilities that can swing a fight mid-combat. Never field a PvP army without champions assigned.

🗡️ Officer Class

Leads troop battalions — Infantry, Ranged, or Mounted. Best class for PvP since troop armies dominate player combat. Each Officer champion adds one troop battalion slot to your army. Passive bonuses typically buff the troop type they specialize in.

⚙️ Engineer Class

Leads machine battalions — Catapults, Trebuchets, Ballista. Each Engineer champion adds one machine battalion slot. Pair with a Harbinger noble for maximum siege output on city assaults.

📦 Extra Battalion Slots

Each champion you assign adds one battalion slot beyond what your noble holds alone. More slots means more troops in the fight. In PvP, army size directly impacts how many casualties both sides take before one breaks — maxing your champion roster is a force multiplier that costs nothing once you have the champions. Research and building upgrades also increase troop count per battalion; don't neglect those either.

⚡ Epic Champion Abilities

Higher-level champions unlock Epic abilities that activate in combat — not passive stat bonuses, but active effects that fire during battle. The most impactful in PvP:

🌀 AoE Slow
Slows all enemy battalions in an area simultaneously. In PvP this is devastating — it delays enemy armies from reaching your lines, giving your ranged units extra volleys before melee contact. Against Cavalry-heavy armies that rely on speed to crash through your front line, an AoE slow can turn an otherwise losing fight into a win.

Epic abilities unlock through leveling and promotion. Prioritize leveling champions assigned to your main PvP army first. Hero XP is earned through NPC camp clears and daily goals.

⚠️ Match Champion Class to Army Type: Don't assign an Engineer champion to a troop-only army — their battalion capacity bonus doesn't apply to infantry or ranged units. Check each champion's class before assigning and confirm their specialty matches your noble's troop type.
Battalion Equipment

Elements & Equipment

Battalion Equipment is crafted at the Blacksmith and assigned to individual troop battalions — not to your noble. The weapon slot is the most important decision: it sets your battalion's element. Elements interact in a triangle that deals bonus damage to the counter element and reduced damage against the resistant element.

🗡️ Weapon Slot Sets the Element

Equip a Fire Sword on Swordsmen and they become Fire Swordsmen. Give Archers Frost Arrows and they become Frost Archers. The troop type doesn't change — only the element. Armor pieces do NOT change element: they only reduce incoming damage from the matching element, which is a separate defensive layer.

LIGHTNING
Lightning weapon equipment
❄️
FROST
Frost Sword, Frost Arrow, Frost Ammo
🔥
FIRE
Fire Sword, Fire Axe, Fire Ammo
⚙️
PHYSICAL
Sparksteel weapons · standard gear
⚡ Elemental Triangle — Tap an Element
Lightning → Frost → Fire → Physical (Physical's counter target is unconfirmed)
💡 Armor Reduces, Doesn't Change Element: Equipping Fire-element armor makes a battalion resist incoming Fire damage — but does NOT make them a Fire battalion. Only the weapon slot sets the element. Stack armor to match the element your enemy is most likely to bring.
🗺️ NPC Faction Element Guide
🔥
Cinderbone Orcs — Fire Element
Cinderbone units wield Fire damage and carry Fire-resistant armor. Counter them with Frost weapons — Frost deals bonus damage against Fire. Equip Frost armor on your battalions to resist their incoming Fire damage.
❄️
Graveborn — Frost Element
Graveborn units wield Frost damage and carry Frost-resistant armor. Lightning weapons are the confirmed counter to Frost. Equip Frost-resistant armor to reduce incoming Frost damage.
⚙️
Human NPCs — Variable
Human NPC armies can carry Fire or Frost battalion equipment in certain events and quests. Check the Advantage button when inspecting the target — green arrows mean you have the elemental edge, red arrows mean you don't.
⚠️ Correction: Sparksteel-forged weapons deal Physical element damage, but in-game data confirms Physical has no elemental advantage against anything — it does not counter Frost. If you're facing a Frost-heavy enemy, the confirmed counter is Lightning, not Sparksteel/Physical.
Offensive Play

Attack Strategy

A successful PvP assault on a player city follows a sequence. Deviating from the sequence wastes your army. Every step below exists for a reason — don't skip any of them.

🚨 Eternal Empire War Rule: Do not launch city attacks, open gates, capture Nobles, or start retaliation without leadership approval during active diplomacy, war, or shard events. When in doubt — ask in Discord first.
1
Target Selection — Attack Offline Players

The biggest force multiplier in PvP isn't troop tier — it's timing. Attacking when a player is offline means no real-time reinforcement calls, no manual army repositioning, and no emergency peace shield. Check activity before committing an army. For coordinated alliance strikes, use Intel from a Bribed noble to identify targets who haven't been active — their armies will be unmanaged and their alliance slower to respond.

2
Noble Intel + Gate Opening

Before sending any army, send a Noble ahead to the enemy keep to Greet their Nobles. Use Silver to Bribe one of their Nobles — success applies the "Bribed" trait and unlocks two follow-up actions. Bribe cost scales relative to how much Silver the target noble carries — a broke noble is cheap to bribe.

📋 Get Intel
Full enemy report: all troop counts, every family member location, and every alliance member city location. Share in alliance chat before coordinated strikes. Report is a snapshot — acts on it quickly before it goes stale.
🚪 Open Gates
Opens the city gates — skipping the wall breach phase entirely. Only visible to you. The gates stay open until the next attack lands, then close after that battle ends. Whoever attacks first gets the full advantage. Both Bribe and Open Gates can be leveled up in the Noble's Intelligence skill tree — invest here on your designated spy noble.

Alternative: Blackmail works at no Silver cost if you've previously Boinked their noble and produced a bastard — this gives them the "Ashamed" trait which also unlocks Get Intel and Open Gates.

3
Clear Enemy Armies First

Your first wave is always an army-clearing wave. Deploy battalions toward enemy field armies in the green zone — not toward the walls. Enemy armies left alive will peel your siege off walls and destroy them. Use Enforcer nobles (Swordsmen + Archers) and Guardian nobles (Cavalry + Crossbowmen) for this phase. Counter whatever the defender is running based on the troop triangle — scout first if you can.

4
Siege Phase — Catapults vs Trebuchets

Once enemy armies are cleared, advance your siege. These two siege units are not interchangeable — each has a defined job:

💣 Catapults
Target gates directly. Fire over walls — clears tower and platform garrisons from range without entering their fire arc. Direct toward gates. Harbinger nobles boost Catapult effectiveness.
🏯 Trebuchets
Walls only. Never advance into melee — destroyed instantly in close combat. Deploy after armies are cleared. Keep behind your melee line. Direct toward wall segments, not gates.
5
Guild Capture Near Capitals

Capturing guild structures near a county capital provides bonus combat damage in that region. This is a pre-attack bonus requiring coordination — not a mid-battle mechanic. Before a major PvP campaign in a county, coordinate with Eternal Empire leadership to capture and hold nearby guild structures before the attack launches.

6
Breach the Keep

The objective is the keep — not resources, not noble captures. Everything above feeds into one goal: getting your infantry through a gate or breach and into the keep. Position your fastest melee battalion toward the gate early so they advance the moment a gate falls or walls are breached.

⚠️ Eternal Empire Rule: Never send a solo army at a fortified city. Coordinate with leadership. Solo attacks on active players with walls up are almost always losses regardless of troop tier advantage.
City Defense

Defense Strategy

Defense is about overlapping fields of fire, denying enemy routes, and making your keep as expensive to reach as possible. Each structure type has hard rules on what it can and cannot garrison — ignore them and your whole setup is wasted.

🏗️ Structure Rules — Know These Cold
🗼 Garrison Towers (Watchtowers)

Place towers every other wall segment — never back-to-back. Back-to-back towers let enemies climb one and immediately reach the next through the connected wall. Tower doors must face inward — doors facing outward let enemies use them to scale your walls. Towers can be converted to Blocking Towers (no door, no garrison) to permanently close wall gaps.

✅ Crossbowmen ✅ Archers ❌ Catapults (can't enter towers) ❌ Infantry (no range value)
Platforms

Place most platforms inside your walls — this way they can't be targeted until attackers breach a gate. Non-ranged troops garrisoned on platforms will run off to engage enemies when they get in range — don't waste platform slots on infantry unless they're outside the walls as a first-contact force. Upgrading platforms increases troop capacity and protection from enemy fire.

✅ Catapults (fire over walls) ✅ Archers (fire over walls) ❌ Crossbowmen (CANNOT shoot over walls)
📋 Defensive Doctrine

Crossbows in towers, Catapults on platforms. This is the golden rule. Crossbows deal AoE bolt damage and can fire from towers at enemies on walls or outside. Catapults on inside platforms fire over walls and hit gates — the most effective defensive siege placement.

Never put Crossbowmen on platforms. They physically cannot shoot over walls from a platform position. Their AoE bolt damage is wasted if they can't fire at incoming enemies. This is one of the most common defensive mistakes.

Archers can fire over walls from both towers and platforms. They're flexible — use them to fill whichever structure needs ranged coverage. Their Rain of Arrows ability deals splash damage to clustered enemy battalions.

Morale boosts defense. The Keep has a boostable room that improves the damage of all garrisoned troops. Assign a noble to that room before any expected attack and ask alliance members to boost it — this is a free damage multiplier for your entire garrison.

Reinforce immediately. If you're online during an attack, call for reinforcements in alliance chat. Reinforcing armies queue up — when one falls the next deploys automatically. A queue of 3–4 reinforcing armies can turn a losing defense into a victory.

⚠️ Tower Door Warning: Every garrison tower has a door. Enemy troops who reach that door can scale the wall and reach adjacent towers — bypassing your entire wall structure. Always point doors inward, or convert towers to Blocking Towers where you don't need a garrison.
Eternal Empire Companion Small habits, faster growth

Reveal a tip, save useful sections, and turn daily actions into steady progress.

Tips & Techniques

Advanced strategies used by experienced Eternal Empire members. These are not in any tutorial — learn them here.

💰 The Overnight Silver + Food Loop
👑 Noble Leveling — The Smart Way
🛡️ How to Never Be a Raid Target
Eternal Empire Companion Grow stronger together

Coordinate trades, research, events, and communication as one empire.

Join us on Discord

Join the Empire

Connect with Eternal Empire, ask questions, coordinate events, and grow with the alliance.

Join the Empire
Alliance Directory

🛡️ Eternal Empire Alliance Info

Alliance Leadership
Sister Alliance
Allies
NAP
Recruitment
Eternal Empire Code

Alliance Warfare Rules

These are not suggestions. These are the doctrines that make Eternal Empire the dominant force on the shard.

01

Focus Fire — No Splitting

All members concentrate attacks on a single designated target at a time. Splitting damage lets enemies heal and recover. Coordinate in chat before every attack.

02

Reinforce Immediately

When an alliance member is under attack, reinforce without waiting. Your army in their castle is the difference between survival and destruction. Monitor chat constantly.

04

Rally Timing Is Sacred

Rallies must be coordinated with leadership. Sending a rally at the wrong time wastes momentum. Wait for the signal from leadership or designated rally leaders.

05

Communicate Everything

Report attacks, threats, and target status in alliance chat immediately. Silent members create gaps in defense. Eternal Empire wins through coordination.

06

No Resource Raiding

Eternal Empire does NOT support raiding player castles for resources. All aggression must be sanctioned by leadership and aimed at military targets only.

Alliance Power

Temple Spells

The Alliance Temple unlocks powerful spells that affect the entire shard. Built from Bricks, Blocks, and Slabs crafted in the Blacksmith.

☀️

Fortune's Light

Buffs loot for ALL alliance members simultaneously. Activate before major farming sessions or fort runs to maximize resource gains across the whole alliance.

🌑

Dark Omen

Debuffs a target city — reduces their army attack, health, and march speed. Use before a coordinated rally to weaken the enemy before your Marshal arrives.

☠️

Plague

Locks enemy nobles in place — they cannot march, trade, or explore. Devastating during wars. Note: certain Plague exceptions apply, confirm with leadership before use.

🧂

Salt the Earth

Forces a target county to relocate. Nuclear option — used to remove enemies from strategic territory. Leadership approval required before casting.

⚠ Temple Spell Rules: All Temple Spells must be approved by leadership before use. Plague and Salt the Earth especially — misuse can trigger diplomatic incidents with NAP partners.
Prisoner Protocol

Noble Capture Rules

Win a battle and you may capture an enemy noble. How you handle prisoners reflects on all of Eternal Empire.

⚔️ Capture Options
🔒 Hold
Keep the noble in your dungeon. Useful as leverage during negotiations.
💰 Ransom
Demand resources from the enemy family in exchange for release.
⚡ Torture
Locks the noble in their keep for 7 days — can't march, trade, or explore. Conqueror role only — requires Crime & Punishment talent.
🕊️ Release
Free the noble with no conditions. Can be used as a diplomatic gesture.
⚠ Jailbreak Warning: Enemy alliances can attempt to jailbreak your prisoners. Don't hold high-value nobles too long without a plan. Also note — Plague spell prevents noble movement including jailbreak attempts.